Coding Interview PatternsCircular Array Loop
MediumFast and Slow Pointers

Circular Array Loop

Explanation & Solution

Description

You are playing a game involving a circular array of non-zero integers nums. Each nums[i] denotes the number of indices forward/backward you must move if you are located at index i:

  • If nums[i] is positive, move nums[i] steps forward
  • If nums[i] is negative, move |nums[i]| steps backward

Since the array is circular, you may assume that moving forward from the last element puts you on the first element, and moving backward from the first element puts you on the last element.

A cycle in the array consists of a sequence of indices seq of length k where:

  • Following the movement rules above results in a repeating index sequence: seq[0] → seq[1] → ... → seq[k-1] → seq[0] → ...
  • Every nums[seq[j]] is either all positive or all negative (the cycle must move in one consistent direction)
  • k > 1 (the cycle length must be greater than 1)

Return true if there is a cycle in nums, or false otherwise.

Input:nums = [2,-1,1,2,2]
0
2
1
-1
2
1
3
2
4
2

Output: true

Explanation: There is a cycle: index 0 → 2 → 3 → 0. The cycle length is 3 and all values at these indices (2, 1, 2) are positive.

Constraints

  • 1 <= nums.length <= 5000
  • -1000 <= nums[i] <= 1000
  • nums[i] != 0

Approach

Fast and Slow Pointers pattern

1. Define a Helper: getNext

  • Given index i, compute the next index: ((i + nums[i]) % n + n) % n
  • The double modulo with addition handles negative indices correctly for circular wrapping

2. Iterate Over Each Starting Index

  • For each index i, attempt to find a cycle starting from that index
  • Skip indices that have been marked as 0 (already proven to be dead ends)

3. Use Slow/Fast Pointers (Floyd's Algorithm)

  • Initialize slow = i and fast = i
  • Move slow one step at a time and fast two steps at a time
  • At each step, verify that the direction remains consistent: nums[current] * nums[i] > 0
  • If the direction changes, this path cannot form a valid cycle — break out

4. Check for Valid Cycle

  • If slow === fast, the pointers have met — a cycle is detected
  • Verify the cycle length is greater than 1: if slow === getNext(slow), it's a self-loop (length 1), which doesn't count
  • If the cycle is valid (length > 1, consistent direction), return true

5. Mark Dead-End Paths

  • If no valid cycle was found from index i, mark all indices along this path as 0
  • This prevents revisiting paths that are known dead ends, optimizing performance

6. Return Result

  • If no valid cycle is found after checking all starting indices, return false

Key Insight

  • Floyd's cycle detection is applied to an implicit graph defined by the circular array
  • The direction constraint (all positive or all negative) ensures the cycle moves consistently one way
  • The length > 1 constraint eliminates trivial self-loops
  • Marking visited paths as 0 gives an overall O(n) time complexity
Space
O(1)only pointer variables are used (the input array is modified in-place for marking)

Visualization

Input:
[2, -1, 1, 2, 2]
20-11122324

Press ▶ or use ← → to step through

Left (L)Right (R)ConvergedDone
6 steps

Solution Code